Gregor Kirchhofer is a managing director of Salt Castle Studio in Salzburg. For young people interested in games, his public path provides a specific starting point: five FH students, a support program, a registered company, and two released games for PC and Nintendo Switch.
You can check this trail online. Start with the studio site and the Startup Salzburg profile. If you want to make a game, turn the information into a small project of your own. Parents should read the sources and review any possible contact. The company address is not an open youth venue.
Where the work becomes concrete in Salzburg
Company, address and register
The Salt Castle Studio imprint names Salt Castle Studio GmbH at Schwarzstraße 27, 5020 Salzburg. It lists Gregor Kirchhofer and Tom Langer as managing directors. The company is registered under FN 515950 a at the Landesgericht Salzburg.
These details answer three simple research questions. What is the legal company name? Who represents it? Where is it registered? For career exploration, verifiable details like these provide a firmer starting point than a company description without a place or names.
Founding, program and games
The Startup Salzburg profile states that five FH students founded Salt Castle Studio in 2019. The team joined the fourth FACTORY cohort in 2019/20. The same source lists Chapeau and Alpaca Ball: Allstars for PC and Nintendo Switch.
The current studio website describes Salt Castle Studio as an independent Austrian studio working on games for mobile devices, PC and consoles. It does not assign Gregor Kirchhofer a personal role in art, programming or publishing. The sources document the studio, its managing directors and the shared product path.
Why the Salzburg connection holds up here
Several matching records establish the Salzburg connection. The imprint gives an address in Salzburg City and names the Landesgericht Salzburg. Startup Salzburg documents the founding year and program cohort. The studio website describes the current field of work.
Each source has a separate job. The imprint supports the company details. Startup Salzburg supports the founding and program history. The studio website supports the current description as an Austrian games studio. Keeping those jobs separate prevents one source from carrying claims it does not make.
Why this can matter to teens
A finished game requires many decisions. A team must limit an idea, divide tasks, test, use feedback and prepare a release. The profile does not establish who handles each task at Salt Castle Studio. It does show that a Salzburg student project completed the long route to released titles.
For readers aged 10 to 15, a small experiment is a useful scale. Write a game idea on one page. Define a goal, one central rule and one way to lose. Then build a simple prototype with paper, cards or a digital tool you already know. Two people can test it and point out where a rule remains unclear.
The test will show which part holds your attention: creating rules, drawing, programming, testing or organizing the project. That observation can guide school projects, courses and later career choices. The Salt Castle Studio story gives the exercise a local Salzburg reference.
What you can actually take from this path
Compare the three sources as you read. Note which information comes from the imprint, which comes from Startup Salzburg, and which comes from the studio itself. This lets you practice source checking through a topic you care about.
For your own project, SalzburgTeen lists creative projects in Salzburg. If training and work are already on your mind, school to work in Salzburg collects official guidance routes.
How to connect with this path
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Check the studio website and the Startup Salzburg profile first.
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Write down one question the public sources leave open. It could concern training, teamwork or publishing.
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Build a small prototype and document one test. A visible result will help you decide whether to continue.
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Use only official details if you want to make contact. Discuss the step with your parents first. The sources promise no internship or studio tour.
What matters so this profile stays honest
As of 29 July 2026, the sources document the company details, two managing directors, the 2019 founding by five FH students, the fourth FACTORY cohort in 2019/20, and Chapeau and Alpaca Ball: Allstars for PC and Nintendo Switch.
The sources list no open youth sessions, internship vacancies or visiting rules. They also do not assign Gregor Kirchhofer an individual creative or technical role on the games. SalzburgTeen therefore uses the profile for career and project orientation.
Conclusion
Gregor Kirchhofer's public path connects a Salzburg company address with a documented founding in the FH environment and released games. If games as work interest you, check the sources and build a small prototype that other people can test.
